Proposal for the immediate adoption of FIG
Scoring For levels 8, 9, and 10 in the U.S.
J.O. Optional Program
Basic Format for All Opotional Competition Levels:
 
Level 8
Level 9
Level 10
Age Group Divisions
12-14
15-18
12-13
14-15
16-18
Number of Highest Counting Value Parts for
Difficulty Value
  • Highest Difficulty skill from each
    element group in order to fulfill EG
    requirement
  • Next highest skills up to a maximum
    of eight counting skills for Level 8
    and 9 or ten counting skills for Level
    10 - must include EG V
  • Maximum of 4 counting skills from
    one element group
8
8
10
Presentation Value
  • Small Error = 0.1
  • Medium Error = 0.3
  • Large Error = 0.5
  • Fall = 0.8
10
10
10
Element Groups
0.5 per Element Group
  • Must include EG #5
3  = 1.5
4  = 2.0
5  = 2.5
Dismount Value Required for Full Element
Group V Credit

Element Group V Credit for lower level
dismount
A
B
A  = 0.3
C
B  = 0.3
A  =0.0
Vault Bonus - As Listed in Vault Bonus Chart
and Stick Bonus Explanation -
1 Vault with
Stick Bonus
Yes
Yes

General Rules:

  • Chronology:  The FIG Chronology rule with respect to start value will not apply in the J.O. Program.

  • Exercise Presentation:  Straddling of the legs on skills including a strength press or hold will be allowed.

  • Difficulty:  Any recognizable gymnastics skill not listed in the FIG Code of Points, NGJA/JUSA Gymnastics Interpretations,
    or Junior Olympic Program Update will receive an A value with no element group credit.  A new skill will always receive
    an A value until it has been submitted for evaluation (in electronic video form) to Jeff Robinson - Junior Olympic Program
    Coordinator, who will have the skill evaluated by the NGJA / USAG Technical Committee.

  • Difficulty:  Any skill, not in the FIG Code of Points but assigned a difficulty value in this document has its own separate,
    "virtual" code box.

  • Stick Bonus:  Stick bonus of 0.1 will be awarded for stuck dismounts that receive full element group credit only.  On vault,
    a gymnast will receive 0.1 for sticking his vault.  This bonus can also be awarded to the second vault at Level 9 and 10
    when two vaults are performed.  However, the second vault must qualify for additional bonus through both difficulty and
    execution before stick bonus will be awarded.  Note:  The second vault must be froma adifferent FIG vault family from the
    first fault to quaify for any bonus.

  • GPA:  The junior program will not apply GPA for levels 8, 9, and 10

Event Specific Exceptions:

Floor Exercise:
  • 1 additional landing mat of up to 4" can be used for landings of "D", "E", or "F" skills.  The mat must be left in place
    throughout the routine
  • Any Circle or Flair to handstand - "C" in element group I
  • 0.1 bonus for any skill which includes a double salto

Pommel Horse:
  • Any Circle or Flair to handstand - "C" in element group II (if performed in the exercise) or V (if performed as a
    dismount).  Any dismount that achieves a nominal handstand will receive full element group credit and a maximum of
    0.5 in execution deduction.
  • The Junior Program will award a "C" Flop combination for Direct Stockli-B to Direct Stockli-B or Direct Stockli-B to
    Pommel Loop

Still Rings:
  • Bent arm (more than 45 degree arm bend) shoot, uprise or giant to handstand either direction - "A" in element group
    II.  Each direction (forward/backward) will have it's own "virtual" code box
  • Any "B" value or higher strength element from element group III or IV will receive 0.1 in bonus
  • Strength skills from Element Group IV can fulfill the element group requirement for either Element Group III or IV

Vault:
  • The junior program will not give a zero score for any vault if a vaulter completes the run to or beyond the board.  
    Otherwise, the minimum score for any actual vault will be 1.00.  A zero vault, as defined by the FIG, may be repeated
    once, with a deduction of 1.00 from the value of the second attempt.  No third attempts will be allowed.
  • The Junior program will continue to use the two vault bonus system with the following exceptions:
  1. All the values for vaults will now be as per FIG.
  2. The bonus table will be applied with the following values:
Level 9 Vault Bonus
Level 10 Vault Bonus
Sum of the SV
Bonus Awarded
Sum of the SV
Bonus Awarded
7.6 to 8.3
0.2
8.4 to 9.1
0.2
8.4 to 9.1
0.3
9.2 to 9.9
0.3
9.2 to 9.9
0.4
10.0 to 10.7
0.4
10.0 to 10.7
0.5
10.8 to 11.5
0.5
10.8 and above
0.6
11.6 & up
0.6
Parallel Bars:

  • Stutzkehre - 45 degrees to 74 degrees above horizontal - "B" in element group I
  • Back toss - 45 degrees to 74 degrees above horizontal - "B" in element group I
  • Peachbasket - straight arms to any support position lower than nominal handstand - "B" in element group IV
  • There will be no deduction for an empty swing when moving from a value skill to a swing to an FIG Element
    Group III skill or any variation of a peach basket to support
  • Front or back salto dismount - "A" in element group V


Horizontal Bar:
  • A maximum of up to 5 forward and backwar body movements (of which the 5th must be a skill (i.e. stemme,
    free hip circle, Stalder, etc.) will be allowed without deduction.  Inclusion of a 'back-uprise' action, even to
    partial suppor, on up to the 4th movement will be allowed without deduction.
  • Tuck, pike, or layout flyaway forward or backward - "A" in element group V
  • Releases - Bonus will be applied to group II elements as follows:
  • Any "C" release - Bonus = 0.1
  • Qunitero to Elgrip (E) or Any "D" release except the Kovacs - Bonus = 0.2
  • Kovacs, Any "E" (Excluding Quintero to Elgrip) or Any "F" - Bonus = 0.5
  • Releases - Any "C" or higher release may be done a 2nd time if done at least once in direct connection with
    any other "C" or higher release.  Otherwise normal repetition rules apply.
           Examples:
  1. Tkatchev Straddled to immediate Tkatchev Straddled would receive the following credit: "C" + 0.1
    release bonus, "C" + 0.1 release bonus
  2. Straddled Tkatchev, Giant, Straddled Tkatchev to immediate Gienger = "C" + 0.1 release bonus, "A",
    "C" + 0.1 release bonus, "C" + 0.1 release bonus
  3. Straddled Tkatchev, Giant, Straddled Tkatchev, Giant, Gienger = "C" + 0.1release bonus, "A", ("C" is a
    Repeated Element - Non Recognized), "C" + 0.1 Release bonus
  • Releases - The Junior Program will allow a gymnast upon catching a release skill to perform a swing with a
    1/2 turn and change of grip on the subsequent front swing to a kip without deduction.  This swing 1/2 turn has
    "A" value and no element group.